I had the pleasure to create the weapons as well as many other assets for Roller Coaster Tycoon Joyride for the PS4 Pro VR. I created the model, textures and animation for the HammerHead
Friday, 22 February 2019
Roller Coaster Tycoon Joyride PS4 Pro VR - Coaster Car
I had the pleasure to create the coaster car as well as many other assets for Roller Coaster Tycoon Joyride for the PS4 Pro VR. I created the model and the texture for the car.
Roller Coaster Tycoon Joyride PS4 Pro VR - SwordFish asset
I had the pleasure to create weapons as well as many other assets for Roller Coaster Tycoon Joyride for the PS4 Pro VR. I created the model, textures and animation for the SwordFish.
Sunday, 4 June 2017
2016-2017 3D Artist on Roller Coaster Tycoon Touch Mobile
I had the pleasure to work on the new mobile game from Atari,developed by Nvizzio Creations.
I have been creating 3d models, textures, animation, UI, cards designs, rides designs.
The game is available for Android and Ios.
I have been creating 3d models, textures, animation, UI, cards designs, rides designs.
The game is available for Android and Ios.
Wednesday, 2 December 2015
Thursday, 19 November 2015
Visage - SadSquare Studio (contract)
I have been modeling a few characters for the new game in development of SadSquare Studio, Visage.
Thursday, 17 September 2015
Sawed Off Shotgun - Low Poly - W.I.P.
The texture as well as shaders are in progress, the final result will be updated soon.
Saturday, 9 May 2015
Boat S Class - CM Labs Simulation (Contract)
I created this real time boat as part of the anchor simulation. The boat is designed to lift up anchor from oil platform. The boat is fully operational for this kind of simulation.
STS ZPMC 65T - CM Labs Simulation (Contract)
I created this real time STS ZPMC 65T for the client, Port of Auckland, the STS is a custom model and it is fully operational.
I also did the environment, the screenshot is taken from the viewport engine as the simulator wasn't ready. (Sorry for the quality).
I also did the environment, the screenshot is taken from the viewport engine as the simulator wasn't ready. (Sorry for the quality).
Anchor - CM Labs Simulation (Contract)
I created this anchor as a real time simulation props for CM Labs Simulation. The anchor is used on oil platform and big ship.
Wednesday, 21 January 2015
Galactic Glider - DTI Software
I created this small game for DTI Software (under 15 days of production) , I did 3d models,UI, animation, special fx, lighting, rendering and textures using 3ds max, Zbrush and Photoshop as well as 2d background and screen with Photoshop.
Thursday, 15 January 2015
Baseball - DTI Software
I created this small baseball game for DTI Software (under 20 days of production), using 3ds max, Zbrush and photoshop. I did models, textures, lighting, rendering, rigging, skinning, animation and UI.
Cashtronauts - Xbox One, PC, MAC - In development
This small project is a WIP designed by Simon Prefontaine, I did art direction, 3d models, shaders and some concept art for the project.
Sunday, 17 August 2014
Tarneeb - DTI Software
I created Tarneeb for DTI Software (under 10 days of production), using 3d as well as 2d to create the assets, who can be found on Google Play at this adress.
Google Store
Google Store
Saturday, 26 July 2014
Poltherghost - DTI Software
I created the props in 3d with 2d touch up for Poltherghost.
The map is created in 3d by me, Frederic Blain did the drawing on it later on.
Environment are done by Frederic Blain and Philippe Ramsay Gaudreau.
Google Store
The map is created in 3d by me, Frederic Blain did the drawing on it later on.
Environment are done by Frederic Blain and Philippe Ramsay Gaudreau.
Google Store
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