Wednesday, 2 December 2015

Thursday, 19 November 2015

Visage - SadSquare Studio (contract)

I have been modeling a few characters for the new game in development of SadSquare Studio, Visage.




Thursday, 17 September 2015

Sawed Off Shotgun - Low Poly - W.I.P.



3d model of a sawed off shotgun, the model is 3,811 triangles.
The texture as well as shaders are in progress, the final result will be updated soon.

Saturday, 9 May 2015

Boat S Class - CM Labs Simulation (Contract)

I created this real time boat as part of the anchor simulation. The boat is designed to lift up anchor from oil platform. The boat is fully operational for this kind of simulation.








Woodlog holder - CM Labs Simulation (Contract)

I created this realtime woodlog holder for the client, Napier Port.


STS ZPMC 65T - CM Labs Simulation (Contract)

I created this real time STS ZPMC 65T for the client, Port of Auckland, the STS is a custom model and it is fully operational.

I also did the environment, the screenshot is taken from the viewport engine as the simulator wasn't ready. (Sorry for the quality).





Anchor - CM Labs Simulation (Contract)

I created this anchor as a real time simulation props for CM Labs Simulation. The anchor is used on oil platform and big ship.



Wednesday, 21 January 2015

Galactic Glider - DTI Software

I created this small game for DTI Software (under 15 days of production) , I did 3d models,UI, animation, special fx, lighting, rendering and textures using 3ds max, Zbrush and Photoshop as well as 2d background and screen with Photoshop.








Thursday, 15 January 2015

Baseball - DTI Software

I created this small baseball game for DTI Software (under 20 days of production), using 3ds max, Zbrush and photoshop. I did models, textures, lighting, rendering, rigging, skinning, animation and UI.


Cashtronauts - Xbox One, PC, MAC - In development


This small project is a WIP designed by Simon Prefontaine, I did art direction, 3d models, shaders and some concept art for the project.